Pages: 1 2 3 [4] 5 6 7 |
61. Minimize Upgrading Clone Costs - in Player Features and Ideas Discussion [original thread]
High SP player should be able to afford 5 mil when they get podded. When you consider the avg 30 mil sp pilot runs around with more than 100 mil in hardware in their head, the 5 mil clone cost is moot.
- by Gantor Tesla - at 2008.12.24 20:44:00
|
62. No subject - in Player Features and Ideas Discussion [original thread]
Bad idea. It would make a lot less work to get good R&D agents, and kill the datacore market.
- by Gantor Tesla - at 2008.12.24 20:32:00
|
63. Docking area transition - in Player Features and Ideas Discussion [original thread]
We all have sat in station cursing Scotty for not letting us into or out of our ships because they are not in the hangar yet. I have also heard suggestions of ships going by while in the station environment. So here is my suggestion. When a ship ...
- by Gantor Tesla - at 2008.12.24 20:30:00
|
64. Cynos and Disposable Ships - in Player Features and Ideas Discussion [original thread]
Originally by: Draconis Edited by: Draconis on 24/12/2008 06:30:45 Simply put... solo players shouldn't be able to own a carrier. it should be a fleet support/heavy hitter. Real carriers don't go ****in' around by themselves, and EVE ...
- by Gantor Tesla - at 2008.12.24 06:56:00
|
65. New Ship Idea - in Player Features and Ideas Discussion [original thread]
Originally by: Balor Haliquin I'm not sure what you mean by that. You can't make someone train a specific set of a specific type of weapon for a ship that does not use those. If you want a weapon requisite, it needs to be for the SHIP ...
- by Gantor Tesla - at 2008.12.23 03:46:00
|
66. PvP Missions - in Player Features and Ideas Discussion [original thread]
Well, I didn't say 1v1. As with any mission, bring friends it'll be easy, bring no one it will be hard. Take a Merlin to a level 4 and you'll regret it. I can say yes to a cap on lower level mission say frigs for 1, cruisers 2, BC 3, and BS for lv...
- by Gantor Tesla - at 2008.12.23 01:11:00
|
67. PvP Missions - in Player Features and Ideas Discussion [original thread]
What if you had PvP agents, working for rival factions. When 2 missions are spawned at the same time, they link together. Example: We'll say that a Pilot working for the Caldari Navy is sent to blow up a Roden Shipyards Station. Elsewhere, a R...
- by Gantor Tesla - at 2008.12.23 00:41:00
|
68. SANTA IN A SLEIGH WITH REINDEERS - in Player Features and Ideas Discussion [original thread]
Originally by: Sir Substance Originally by: Dhejay Centrix Not sure about the equipment drops though, that could get a bit silly. you would end up with a trail of interceptors and blockade runners following it around gobbling...
- by Gantor Tesla - at 2008.12.20 02:12:00
|
69. Idea For Replacing Local - in Player Features and Ideas Discussion [original thread]
How about this. Rework local with the changes you have posted, but also add the following. Local is a delayed speaker setting, but anyone within directional scanner range shows up. or how about Civilian Scan Probes They come equipped with eve...
- by Gantor Tesla - at 2008.12.20 02:06:00
|
70. New Ship Idea - in Player Features and Ideas Discussion [original thread]
Originally by: Balor Haliquin Yes Advanced Spaceship Command affords a bonus only to capital ships but their are no ships that currently require less then level 5 for the skill. So putting it in at a lesser level gives you a bit of a stepp...
- by Gantor Tesla - at 2008.12.18 23:14:00
|
71. I solved the falcon problem [srspost] - in Player Features and Ideas Discussion [original thread]
I thought the total lack of a tank and no DPS was a good trade off. The Falcon is fine, you just don't want to fit ECCM. IF the Falcon has to get in close, it needs HAC resistances, o wait, then it'd be a ROOK!
- by Gantor Tesla - at 2008.12.17 16:32:00
|
72. New Ship Idea - in Player Features and Ideas Discussion [original thread]
Originally by: Balor Haliquin -> Drone Interfacing V --> Drones V You can not seriously expect me to train these skills for Drone Bay: 50m^3 Drone Bandwidth: 50 MgBits/sec ??????????????????????????????
- by Gantor Tesla - at 2008.12.16 23:58:00
|
73. New Ship Idea - in Player Features and Ideas Discussion [original thread]
-> Advanced Spaceship Command IV This skill is reserved for capital ships as it subjects them to an additional agility bonus.
- by Gantor Tesla - at 2008.12.16 23:54:00
|
74. Premium Graphics - Ice Miners - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Chronotis all the effects are currently being overhauled and this includes mining laser effects. Amongst these was the request for mining crystals to each have their own colour effect like combat lasers have when changin...
- by Gantor Tesla - at 2008.12.15 03:36:00
|
75. Enemy List - in Player Features and Ideas Discussion [original thread]
+1 Seems to me this would reduce lag as when you open your buddies list you will effectively only load half of it at a time. *I am not a lag expert. Please correct me if I am wrong.
- by Gantor Tesla - at 2008.12.14 22:44:00
|
76. Tactical Transponder Reconfiguration - in Player Features and Ideas Discussion [original thread]
Any thoughts at all? Over powered? Under powered? Just plain crazy?
- by Gantor Tesla - at 2008.12.14 22:40:00
|
77. New Ship Idea - in Player Features and Ideas Discussion [original thread]
Originally by: Balor Haliquin *bump* this is the main page for the Flagships, please put opinions here. Moving my points from the other thread here. 1. WTH do these ships require frigate V????? 2. I still think the Theater Command nee...
- by Gantor Tesla - at 2008.12.14 22:34:00
|
78. Tactical Transponder Reconfiguration - in Player Features and Ideas Discussion [original thread]
Rank 12 Requires: Hacking 4 Spaceship Command V Use restricted to low security space. Allows the user to reconfigure the transponder on his/her ship to display a false reading to the overview and directional scanner. This will not stop visual i...
- by Gantor Tesla - at 2008.12.14 03:17:00
|
79. Premium Graphics - Ice Miners - in Player Features and Ideas Discussion [original thread]
signed
- by Gantor Tesla - at 2008.12.13 19:40:00
|
80. [Idea] New Ship: Flagship (Tier 3 Tech 2 Battleships) - in Player Features and Ideas Discussion [original thread]
1. WTH do these ships require frigate V????? 2. I still think the Theater Command need the ability to run a 3rd link. I think this could be off set with a Warfare Link Specialization V requisite. It would also help justify buying a Battleship that...
- by Gantor Tesla - at 2008.12.13 19:12:00
|
Pages: 1 2 3 [4] 5 6 7 |
First page | Previous page | Next page | Last page |